Input Stuff, Do Stuff, Store Stuff, Display Stuff
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- To the left, an entire program is displayed. The program computes the slope.
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- In order to create a program
- 1st: Press PRGM, to get to the program menu.
- 2nd: Curser over to NEW, to edit a new program.
- 3rd: Type in the name of the program. The APLHA shift is already set.
- 4th: Press enter to store the name and begin writing the first line of the program.
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- A program is designed to do stuff, but, often this requires the user to input information.
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- The INPUT command has two forms. For example,
- INPUT A
- produces a question mark on the calculator screen and sits there until the user
inputs a number.
- INPUT "prompt", A
- gives the user a prompt then, produces a question mark on the calculator
screen and sits there until the user inputs a number.
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- The Disp, display command, has two forms. For example,
- Disp A
- prints the value of storage location A on the screen.
- Disp "prompt"
- prints a text message on the screen.
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- To store a program, Press QUIT, above MODE.
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